How Will We Make Money in GTA 6? I Don't Want Another Money Glitch

Will GTA 6 have a stock market or ownable businesses? Looking back at GTA 5’s money grind—and what we want from Jason and Lucia’s road to riches.

How Will We Make Money in GTA 6? I Don't Want Another Money Glitch

I remember when the GTA 5 money-glitch videos started doing the rounds and suddenly everybody seemed to be selling a “Bugatti.”

The Adder, technically. But you know exactly what I mean.

For a while, the road to financial freedom in Los Santos apparently ran through a garage door and a YouTube tutorial. People weren’t planning their next big score. They were trying to squeeze in another car sale before whatever exploit was making the rounds got patched.

I get why. When the alternative feels slow, people will find the shortcut.

But going into GTA 6, I’m hoping Rockstar makes the actual process of earning money more entertaining than the process of breaking it.

I want to get rich in Vice City. I just want a good story behind how it happened.

This is a GTA GOD opinion piece comparing GTA 5 and GTA Online with our hopes for GTA 6. The stock-market, business-ownership and side-hustle ideas below are speculation, not confirmed features.

The early struggle should actually be fun

There’s something great about being broke at the beginning of a GTA game.

Every purchase matters. A decent car feels like an upgrade. Spending money on a weapon means deciding against something else. You notice opportunities because you actually need the cash.

Then, eventually, you reach the point where you can buy almost anything—and somehow spend longer deciding what colour to paint it.

I don’t want GTA 6 to rush past that first stage. But I don’t want being broke to mean repeating the same activity until I can finally afford to enjoy myself, either.

GTA 5’s story mode and GTA Online approached this differently. In story mode, heists provided major paydays, while smaller opportunities included activities such as taxi work and certain property-related jobs. Early Online leaned heavily on jobs, races, store robberies and selling eligible stolen cars before its business empire grew over the years.

For GTA 6, I want the smaller scores to deserve our attention.

Imagine spotting a delivery vehicle, learning its route and deciding whether the payout is worth the trouble. Or taking a questionable job from somebody you met while exploring, only to realise halfway through that you should have asked more questions.

Those are wishes, not announced systems. But that’s the kind of early-game money-making I’d happily spend an evening doing.

Give me a reason to say, “One more job.” Preferably one that turns into a terrible decision.

GTA Online built an empire. Can single-player borrow some of it?

This is the question I keep coming back to.

Over time, GTA Online expanded into a game where you could run businesses involving cargo, weapons, nightclubs and more. Rockstar’s own guides describe supply-and-production systems for its Biker and Gunrunning operations.

There’s an appealing progression underneath all that: earn enough to buy something, develop it, and use the income to fund the next step.

Could GTA 6 bring some of that satisfaction into Jason and Lucia’s story?

I’m not expecting every GTA Online business to appear in single-player. And their existence in Online doesn’t confirm anything about GTA 6.

But I would love a version built for a story campaign.

Perhaps you buy a struggling business and discover the previous owner left behind more problems than furniture. Maybe an upgrade opens new jobs, introduces a character or changes what happens around the property.

The attraction would be having a place in the world that gradually becomes yours.

And please let it function without a phone call every six minutes telling me something has gone wrong.

Let me own something slightly embarrassing first

If business ownership does happen, I hope we don’t jump straight from being broke to buying a criminal headquarters with twelve underground floors.

Let me start with something questionable.

A battered boat. A tiny garage. A roadside operation with a flickering sign and an owner who is suspiciously keen to sell.

Then let it grow.

One successful job pays for repairs. Another buys better equipment. Eventually, the little place I almost couldn’t afford starts generating useful income or opening up better opportunities.

That would make the progression feel personal.

I’d remember the business because of what happened there—not because a guide ranked it first for hourly profit.

And businesses wouldn’t all need to work the same way. A garage could offer vehicle-related jobs. A waterfront operation could create a reason to use boats. A nightclub could bring its own cast of unreliable people into your life.

Again, that’s my wishlist. A building you can enter, visit or buy things from is not automatically a building you can own.

Will there be a stock market in GTA 6?

I would love one to return—but I haven’t found official confirmation of a playable GTA 6 stock market.

GTA 5 gave its story-mode characters access to the LCN and BAWSAQ exchanges. Lester’s assassination missions also created famous opportunities to profit from investments tied to their outcomes.

It was a very GTA idea: commit a crime, then check your portfolio.

My hesitation is what happens once the whole thing becomes a solved sequence of instructions. Buy this, complete that, wait, sell. It can turn financial freedom into following somebody else’s checklist.

There’s nothing wrong with using a guide. I just hope a returning market offers interesting decisions before we know the perfect answers.

A fictional state full of ridiculous brands, shady businessmen and attention-seeking personalities sounds like a wonderful setting for financial stupidity.

Imagine overhearing a tip, checking the source and deciding whether the person knows something—or is desperately trying to unload their own terrible investment.

I would absolutely lose money believing a man outside a petrol station.

That feels appropriate.

Boats could finally become part of the money-making loop

This is where my boating hopes come back into it.

Rockstar’s official background for Jason places him in the Keys working for local drug runners. That establishes part of his story; it does not establish a playable smuggling business.

Still, it’s easy to see why the possibility is exciting.

If I can earn money on the water, a boat becomes more than something I buy, drive around for twenty minutes and abandon.

Maybe a small boat helps with modest jobs, while something faster or roomier creates different possibilities. Perhaps certain contacts or locations would give me a reason to keep returning offshore.

What interests me is having a choice. Do I spend today’s earnings on a car I want, or something that might help me earn more tomorrow?

That’s a decision I’d enjoy making.

Please give us things worth being rich for

A good earning system also needs somewhere for the money to go.

Cars and clothes will always have their place. I will absolutely waste money making a vehicle look worse.

But I want some purchases to change my routine.

A useful property. A business with its own problems. Equipment that supports a different approach to a job. A boat that opens up something I couldn’t conveniently do before.

And some purchases should simply be ridiculous luxuries. Getting rich in GTA should allow for terrible taste.

The trick is keeping the next purchase exciting without making everything so expensive that I start searching for a man whispering “SOLO MONEY GLITCH” over footage of a garage.

I want getting rich to be part of the story

Rockstar’s official premise puts Jason and Lucia in trouble after an easy score goes wrong. That’s a much more interesting starting point than having everything figured out.

My hope is that earning money keeps that uncertainty alive.

Let the first decent payday feel huge. Let us make a bad purchase. Let a small opportunity turn into something bigger. Give us different ways to build a life in Leonida, even when we’re making a complete mess of it.

I don’t need every activity to pay the same. I need enough enjoyable options that I’m choosing what to do next instead of checking which one I’m supposed to repeat.

As for glitches, players will always look for them. I’m not expecting Rockstar to defeat the collective determination of people who want a free supercar.

I just hope that when the first money-glitch video appears, I’m too busy enjoying the game to care.

Would you rather build a business, play the stock market, or keep chasing bigger robberies? Here at GTA GOD, I’m leaning towards a suspicious little waterfront business—and a boat I almost certainly can’t afford.


Background reading: Rockstar’s official GTA VI site, GTA Online’s Biker guide and Gunrunning guide.

GTAGOD

Writing GTA news and guides for GTAGOD.